Tuesday, January 15, 2008
Sunday, January 13, 2008
Monday, January 7, 2008
A Colony Wars Update by the Malzias Family
At last, a CW that is not boring. There was much more action,more lag, and more pwnage.
I missed the first few minutes of war, but after I joined it was evident that the sleeping dragon had awoken; Illuminati was back in the colony game. This war is probably THE most exciting CW I've attended so far.
At the end of the war, the server's largest factions all managed to gain colonies except Illuminati. WrathOfGod, GuardsOfHonour, Vradical and Halcyon are now the proud owners of numerous colonies.
It was obvious that the powers had shifted to the abovementioned factions. Illuminati's two colonies were quickly overcome and taken.
What I did in this war
Well, I started off with helping to take EL Canon de Diabolica from Illuminati's clutches. We stayed on under orders as another team went to retake our colonies from the previous war. After that, we went on the defensive, guarding our hard-earned trophies ferociously. I was stationed at El Canon de Diabolica, but not before I warped over to other colonies to help defend or ressurect fallen factionmates. I must say the fight at Via Fluvial was intense; many dead members of both WrathOfGod and Illuminati dotted the land. I managed to add to Illuminati's bodycount with my Irawan and my Fighter. I was slightly disappointed; after their hiatus I expected more of a challenge from Illuminati, the one of the three oldest factions still in the colonies race, along with WoG and Vradical. I expected them to be decked fully in elites, but I managed to kill several of them with a single ACR from a +5 Eternal Gaiter. So much for raiding.
Don't get me wrong, certain Illuminati members were as 1337 as they come; I hit Mew's Elementalist with Mortal Eternity and I barely managed to kill her. I also chased someone(I can't remember whose) fighter all over the place, hit him with Atomic Crazy Rush, Dragon Kick, Vortex Slash and Stunning Skewer and I didn't kill him.
El Canon was constantly under skirmish attacks from Illuminati, but we easily overwhelmed them with numbers. Near the end of the war was when the party really started; a whole army of Illuminati's finest charged forward, killing WoG members left, right and centre. Thankfully, members stationed at other colonies heard our call for help and warped there; it was over as soon as it began.
Congrats to WoG, GoH, Vrad and Halc, and +1 for WoG leader aLKayeL for his excellent leadership.(Not tyrannical. Forceful :P)
At last, a CW that is not boring. There was much more action,more lag, and more pwnage.
I missed the first few minutes of war, but after I joined it was evident that the sleeping dragon had awoken; Illuminati was back in the colony game. This war is probably THE most exciting CW I've attended so far.
At the end of the war, the server's largest factions all managed to gain colonies except Illuminati. WrathOfGod, GuardsOfHonour, Vradical and Halcyon are now the proud owners of numerous colonies.
It was obvious that the powers had shifted to the abovementioned factions. Illuminati's two colonies were quickly overcome and taken.
What I did in this war
Well, I started off with helping to take EL Canon de Diabolica from Illuminati's clutches. We stayed on under orders as another team went to retake our colonies from the previous war. After that, we went on the defensive, guarding our hard-earned trophies ferociously. I was stationed at El Canon de Diabolica, but not before I warped over to other colonies to help defend or ressurect fallen factionmates. I must say the fight at Via Fluvial was intense; many dead members of both WrathOfGod and Illuminati dotted the land. I managed to add to Illuminati's bodycount with my Irawan and my Fighter. I was slightly disappointed; after their hiatus I expected more of a challenge from Illuminati, the one of the three oldest factions still in the colonies race, along with WoG and Vradical. I expected them to be decked fully in elites, but I managed to kill several of them with a single ACR from a +5 Eternal Gaiter. So much for raiding.
Don't get me wrong, certain Illuminati members were as 1337 as they come; I hit Mew's Elementalist with Mortal Eternity and I barely managed to kill her. I also chased someone(I can't remember whose) fighter all over the place, hit him with Atomic Crazy Rush, Dragon Kick, Vortex Slash and Stunning Skewer and I didn't kill him.
El Canon was constantly under skirmish attacks from Illuminati, but we easily overwhelmed them with numbers. Near the end of the war was when the party really started; a whole army of Illuminati's finest charged forward, killing WoG members left, right and centre. Thankfully, members stationed at other colonies heard our call for help and warped there; it was over as soon as it began.
Congrats to WoG, GoH, Vrad and Halc, and +1 for WoG leader aLKayeL for his excellent leadership.(Not tyrannical. Forceful :P)
Tuesday, January 1, 2008
A Colony Wars Update before I continue...
Last week I wasn't around, but from what I see and hear, here are some of the updates so far.
-WoG now has 6 Colonies :D
-WoG has become a Royalist Faction
-Illuminati continues to be MIA in CW.
There was no change in the colony ownership. Hope for a more exciting one next week :/
Recently I've started attending raids, Vergo and Poison Yard. Vergo is pretty standard, and since there are usually several factions there attacking him, it ends really quick.
Poison Yard is more interesting, albeit more boring.
For those who are ignorant, allow me to enlighten you.
Poison Yard is not exactly a raid per se, but it is somewhat like it. Poison Yard opens daily at 8 and 1030 daily (+8 GMT) and so far, I've fought 2 kinds of Boss monsters in it, Gerero and Chimera.
In terms of strength, Gerero is probably the stronger of the two, being able to slay a whole group of characters in one go with Mjollnir.
However, Chimera is more difficult to defeat. Although his physical melee attack loses out to Gerero, Chimera has an insane regeneration rate and his spells do craploads of damage, not to mention the status effects that he can afflict with his elemental spells are hella irritating.
Going for these raids have made me realise that my equipments are not up to standard; I still do not have my Elite Platemail for my Fighter, although I already have a good shield. I hope the cost for 84 Elites will drop, because with 2.4 92 Elites have been released. Hope for the best, I guess.
I also need to practice PvP more often; Yumeno's been kicking my ass. Real hard.
Last week I wasn't around, but from what I see and hear, here are some of the updates so far.
-WoG now has 6 Colonies :D
-WoG has become a Royalist Faction
-Illuminati continues to be MIA in CW.
There was no change in the colony ownership. Hope for a more exciting one next week :/
Recently I've started attending raids, Vergo and Poison Yard. Vergo is pretty standard, and since there are usually several factions there attacking him, it ends really quick.
Poison Yard is more interesting, albeit more boring.
For those who are ignorant, allow me to enlighten you.
Poison Yard is not exactly a raid per se, but it is somewhat like it. Poison Yard opens daily at 8 and 1030 daily (+8 GMT) and so far, I've fought 2 kinds of Boss monsters in it, Gerero and Chimera.
In terms of strength, Gerero is probably the stronger of the two, being able to slay a whole group of characters in one go with Mjollnir.
However, Chimera is more difficult to defeat. Although his physical melee attack loses out to Gerero, Chimera has an insane regeneration rate and his spells do craploads of damage, not to mention the status effects that he can afflict with his elemental spells are hella irritating.
Going for these raids have made me realise that my equipments are not up to standard; I still do not have my Elite Platemail for my Fighter, although I already have a good shield. I hope the cost for 84 Elites will drop, because with 2.4 92 Elites have been released. Hope for the best, I guess.
I also need to practice PvP more often; Yumeno's been kicking my ass. Real hard.
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